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Intent coordination as game design is underrated
What @anoma just did isn’t “cute shrimp minigame” it’s a live sandbox on how solvers, coordination latency, and objective scoring interact when agents can’t brute-force outcomes
Points aren’t just leaderboards
They’re feedback loops
Change the scoring, change the coordination topology
Feels like zk coordination labs disguised as arcade modes and the fact you don’t need a token entry fee means you can stress-test behaviour without mercenary incentives
This is how you prototype intent economies